class
GMat extends Mat
Instance Constructors
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new
GMat(nr: Int, nc: Int, data: Pointer, realsize: Int)
Value Members
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def
!=(b: Mat): Mat
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def
!=(b: Double): GMat
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def
!=(b: Int): GMat
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def
!=(b: Float): GMat
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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def
*(a: Float): GMat
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def
**(b: Mat): Mat
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def
*@(b: Mat): Mat
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def
*@(a: Int): GMat
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def
*@(a: Float): GMat
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def
*^(b: Mat): Mat
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def
+(a: Int): GMat
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def
+(a: Float): GMat
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def
-(a: Int): GMat
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def
-(a: Float): GMat
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def
/(a: Int): GMat
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def
/(a: Float): GMat
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def
/<(b: Mat): Mat
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def
<(b: Double): GMat
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def
<(b: Int): GMat
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def
<(b: Float): GMat
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def
<--(b: Mat): Mat
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def
<=(b: Mat): Mat
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def
<=(b: Double): GMat
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def
<=(b: Int): GMat
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def
<=(b: Float): GMat
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def
==(b: Mat): Mat
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def
==(b: Double): GMat
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def
==(b: Int): GMat
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def
==(b: Float): GMat
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final
def
==(arg0: Any): Boolean
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def
===(b: Mat): Mat
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def
===(b: Float): Mat
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def
>(b: Double): GMat
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def
>(b: Int): GMat
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def
>(b: Float): GMat
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def
>=(b: Mat): Mat
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def
>=(b: Double): GMat
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def
>=(b: Int): GMat
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def
>=(b: Float): GMat
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def
GMST(a: GMat, oldmat: Mat): GMat
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def
GMult(a: GMat, oldmat: Mat): GMat
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def
GMultT(a: GMat, oldmat: Mat): GMat
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def
GSMult(a: GSMat, oldmat: Mat): GMat
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def
GSMultT(a: GSMat, oldmat: Mat): GMat
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def
GTMult(a: GMat, oldmat: Mat): GMat
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def
GUID: Long
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def
Tx(b: Mat): Mat
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def
\\(b: Mat): Mat
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def
^(a: Int): GMat
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def
^(a: Float): GMat
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def
^*(b: Mat): Mat
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def
apply(i: Int, j: Int): Float
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def
apply(i: Int, J: Mat): GMat
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def
apply(I: Mat, j: Int): GMat
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def
apply(I: Mat, J: Mat): GMat
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def
apply(I: GIMat, j: Int): GMat
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def
apply(I: IMat, j: Int): GMat
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def
apply(i: Int, J: GIMat): GMat
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def
apply(i: Int, J: IMat): GMat
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def
apply(a: Mat): Mat
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def
apply(a: IMat): Mat
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def
applyx(I: GIMat, j: Int): GMat
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def
applyx(i: Int, J: GIMat): GMat
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final
def
asInstanceOf[T0]: T0
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def
clear: GMat
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def
clearLower: Mat
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def
clearLower(i: Int): Mat
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def
clearUpper: Mat
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def
clearUpper(i: Int): Mat
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def
clone(): AnyRef
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def
colslice(a: Int, b: Int): Mat
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def
colslice(a: Int, b: Int, out: Mat, c: Int): Mat
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def
colslice(a: Int, b: Int, out: Mat): Mat
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def
contents(): GMat
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def
copy(): GMat
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def
copyFrom(in: FMat): GMat
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def
copyTo(out: Mat): Mat
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def
copyTo(a: GMat): GMat
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def
copyTo(a: FMat): FMat
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var
data: Pointer
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def
ddot(a: Mat): Double
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def
dot(b: Mat): Mat
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def
dot(a: GMat, oldmat: Mat): GMat
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def
dotr(b: Mat): Mat
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def
dotr(a: GMat, oldmat: Mat): GMat
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def
dv: Double
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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def
finalize(): Unit
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def
free(): GMat
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def
gOp(a: GMat, oldmat: Mat, op: Int): GMat
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final
def
getClass(): Class[_]
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def
getdiag(): GMat
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def
hashCode(): Int
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def
horzcat(a: GMat, omat: Mat): GMat
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def
iones(m: Int, n: Int): GIMat
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final
def
isInstanceOf[T0]: Boolean
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def
izeros(m: Int, n: Int): GIMat
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def
length: Int
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def
mkdiag(): GMat
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val
myGPU: Int
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def
mytype: String
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val
ncols: Int
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final
def
ne(arg0: AnyRef): Boolean
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def
newcopy: Mat
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def
nnz: Int
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def
notImplemented0(s: String): Mat
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def
notImplemented1(s: String, that: Mat): Mat
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def
notImplemented2(s: String, that: Float): Mat
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def
notImplementedd(s: String): Double
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def
notImplementedf(s: String): Float
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def
notImplementedi(s: String): Int
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def
notImplementedl(s: String): Long
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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val
nrows: Int
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def
on(b: Mat): Mat
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def
ones(nr: Int, nc: Int): GMat
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val
realsize: Int
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def
recycle(nr: Int, nc: Int, nnz: Int): GMat
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def
reduceOp(oldmat: Mat, dir: Int, op: Int): GMat
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def
rowslice(a: Int, b: Int): Mat
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def
rowslice(a: Int, b: Int, out: Mat, c: Int): Mat
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def
rowslice(a: Int, b: Int, out: Mat): Mat
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def
set(v: Float): GMat
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def
set(v: Double): Mat
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def
setGUID(v: Long): Unit
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toFMat(a: Mat): FMat
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def
toString(): String
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def
unary_-(): GMat
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def
update(i: Int, J: IMat, v: Float): GMat
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def
update(I: IMat, j: Int, v: Float): GMat
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def
update(i: Int, J: GIMat, v: Float): GMat
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def
update(I: GIMat, j: Int, v: Float): GMat
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def
update(i: Int, v: Float): GMat
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def
update(i: Int, j: Int, v: Float): GMat
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def
update(i: Int, J: Mat, V: Mat): GMat
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def
update(I: Mat, j: Int, V: Mat): GMat
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def
update(I: Mat, J: Mat, V: Mat): GMat
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def
update(i: Int, J: IMat, V: Mat): GMat
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def
update(I: IMat, j: Int, V: Mat): GMat
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def
update(i: Int, J: GIMat, V: Mat): GMat
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def
update(I: GIMat, j: Int, V: Mat): GMat
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def
update(a: Int, b: Int, v: Long): Mat
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def
update(a: Int, b: Int, v: Int): Mat
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def
update(a: Int, b: Int, v: Double): Mat
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def
update(a: Int, v: Long): Mat
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def
update(a: Int, v: Int): Mat
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def
update(a: Int, v: Double): Mat
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def
update(a: Int, b: Mat, v: Long): Mat
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def
update(a: Mat, b: Int, v: Long): Mat
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def
update(a: Mat, b: Mat, v: Long): Mat
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def
update(a: Mat, v: Long): Mat
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def
update(a: Int, b: Mat, v: Double): Mat
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def
update(a: Mat, b: Int, v: Double): Mat
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def
update(a: Mat, b: Mat, v: Double): Mat
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def
update(a: Mat, v: Double): Mat
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def
update(a: Int, b: Mat, v: Float): Mat
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def
update(a: Mat, b: Int, v: Float): Mat
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def
update(a: Mat, b: Mat, v: Float): Mat
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def
update(a: Mat, v: Float): Mat
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def
update(a: Int, b: Mat, v: Int): Mat
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def
update(a: Mat, b: Int, v: Int): Mat
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def
update(a: Mat, b: Mat, v: Int): Mat
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def
update(a: Mat, v: Int): Mat
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def
update(a: Mat, v: Mat): Mat
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def
update(a: IMat, b: GIMat, c: Double): Mat
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def
update(a: GIMat, b: IMat, c: Double): Mat
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def
update(a: Int, b: GIMat, c: Double): Mat
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def
update(a: GIMat, b: Int, c: Double): Mat
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def
update(a: GIMat, b: GIMat, c: Double): Mat
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def
update(a: GIMat, b: Double): Mat
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def
update(a: IMat, b: GIMat, c: Float): Mat
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def
update(a: GIMat, b: IMat, c: Float): Mat
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def
update(a: GIMat, b: GIMat, c: Float): Mat
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def
update(a: GIMat, b: Float): Mat
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def
update(a: IMat, b: GIMat, c: Int): Mat
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def
update(a: GIMat, b: IMat, c: Int): Mat
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def
update(a: Int, b: GIMat, c: Int): Mat
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def
update(a: GIMat, b: Int, c: Int): Mat
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def
update(a: GIMat, b: GIMat, c: Int): Mat
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def
update(a: GIMat, b: Int): Mat
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def
update(a: Int, b: IMat, c: Long): Mat
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def
update(a: IMat, b: Int, c: Long): Mat
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def
update(a: IMat, b: IMat, c: Long): Mat
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def
update(a: IMat, b: Long): Mat
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def
update(a: Int, b: IMat, c: Double): Mat
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def
update(a: IMat, b: Int, c: Double): Mat
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def
update(a: IMat, b: IMat, c: Double): Mat
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def
update(a: IMat, b: Double): Mat
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def
update(a: IMat, b: IMat, c: Float): Mat
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def
update(a: IMat, b: Float): Mat
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def
update(a: Int, b: IMat, c: Int): Mat
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def
update(a: IMat, b: Int, c: Int): Mat
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def
update(a: IMat, b: IMat, c: Int): Mat
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def
update(a: IMat, b: Int): Mat
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def
update(a: IMat, b: Mat): Mat
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def
updatex(I: GIMat, j: Int, V: GMat): GMat
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def
updatex(i: Int, J: GIMat, V: GMat): GMat
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def
vertcat(a: GMat, omat: Mat): GMat
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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def
xT(b: Mat): Mat
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def
zeros(nr: Int, nc: Int): GMat
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def
zeros(nr: Int, nc: Int, nnz: Int): Mat
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def
∘(a: Int): GMat
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def
∘(a: Float): GMat
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def
∙→(b: Mat): Mat
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def
∙∙(b: Mat): Double
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Inherited from AnyRef
Inherited from Any